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	<title>Software Technology Blog &#187; Mobile Games</title>
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	<link>http://blog.harbinger-systems.com</link>
	<description>Technology trends, design, delivery and Harbinger Systems</description>
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		<title>Unity 3D: An alternative to Flash for highly interactive content?</title>
		<link>http://blog.harbinger-systems.com/2010/06/unity-3d-alternative-to-flash-for-interactive-content/</link>
		<comments>http://blog.harbinger-systems.com/2010/06/unity-3d-alternative-to-flash-for-interactive-content/#comments</comments>
		<pubDate>Wed, 02 Jun 2010 10:35:29 +0000</pubDate>
		<dc:creator>Pravin Kulange</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Interactive User Experience]]></category>
		<category><![CDATA[iPhone / iPad Development]]></category>
		<category><![CDATA[Mobile Games]]></category>
		<category><![CDATA[RIA]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Unity 3D]]></category>

		<guid isPermaLink="false">http://blog.harbinger-systems.com/?p=411</guid>
		<description><![CDATA[Mobile industry is going to be a fragmented one. So, writing code for each individual platform is not really optimal. Is Unity 3D an option?]]></description>
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<p>Most of us are closely following the standoff between Apple and Adobe over Flash. It is now clear that Flash won’t be available on Apple devices anytime soon. Folks like me hoping to use Flash as a cross-platform tool for different mobile devices and web browsers have to look for alternatives. There are clear signs that mobile industry is going to be a fragmented one. So, writing code for each individual platform is not really optimal. What we need to achieve very quickly are the following:</p>
<ul>
<li>Cut down development costs of highly interactive iPhone content and apps</li>
<li>Publish for multiple platforms (mobile, web, desktop) with minimal or no additional efforts</li>
<li>Provide immersive experience with rich interface and high interactivity</li>
</ul>
<p>Although <a href="http://unity3d.com/">Unity</a> is known as a game development tool, it can provide a good alternative to satisfy the above needs. A close look at <a href="http://unity3d.com/unity/features/">Unity’s features</a> reveals that Unity can go beyond games. It offers excellent features for 2D and 3D graphics, audio, video, animation, networking and deployment. It has an embedded game engine, a fully integrated IDE and uses JavaScript and C# as programming languages. It supports importing assets from all popular graphics tools. In short, everything a highly interactive application or content will need, and that a developer looks for, is available.</p>
<p>Unity also doesn’t seem to be harmed by the Apple OS 4.0 license change (<a href="http://daringfireball.net/2010/04/iphone_agreement_bans_flash_compiler">clause 3.3.1</a>) that closed the doors on Flash. Unity’s CEO David Helgason <a href="http://blogs.unity3d.com/author/david/">anticipates no problems</a> so far. Even if it impacts, the fact that Unity compiles into an XCode project may help them realign quickly. Same may not be true with Flash, as the reasons there go beyond just technology (remember, Flash <em>bypasses</em> the native platform unlike Unity).</p>
<p>Unity has a proven track record on iPhone and iPod Touch (it now also supports iPad). It supports Mac, PC, Wii, XBox 360 and all popular browsers (check out <a href="http://www.helloracer.com/">this sample</a>). The upcoming version, <a href="http://unity3d.com/unity/coming-soon/unity-3">Unity 3</a>, will also add support for Android and PlayStation 3. Looking at the growth of Unity both in terms of the number of registered users (<a href="http://unity3d.com/company/fast-facts">130k+</a> so far) and the addition of platforms supported, Unity surely seems promising for the development of highly interactive content to face the proliferation of devices out there. It will be very interesting to see how well it works out in the interest of developers and end users!</p>
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		<title>Technology Trends in Gaming Industry: My Views from the GDC</title>
		<link>http://blog.harbinger-systems.com/2010/04/technology-trends-in-gaming-industry-my-html/</link>
		<comments>http://blog.harbinger-systems.com/2010/04/technology-trends-in-gaming-industry-my-html/#comments</comments>
		<pubDate>Thu, 15 Apr 2010 21:35:38 +0000</pubDate>
		<dc:creator>Pravin Kulange</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[GDC]]></category>
		<category><![CDATA[Mobile Games]]></category>
		<category><![CDATA[Social Games]]></category>

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		<description><![CDATA[I recently visited the Game Developer Conference at San Francisco. GDC is the largest event for folks in the gaming industry. This year’s GDC attracted a record number of participants from across the world and highlighted some interesting trends that are significantly changing the gaming industry. While I observed various interesting trends during this GDC, [...]]]></description>
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<div class="MsoNormal"><span style="font-family: arial"><span style="font-size: small">I recently visited the </span></span><a href="http://www.gdconf.com/"><span style="font-family: arial"><span style="font-size: small">Game Developer Conference</span></span></a><span style="font-family: arial"><span style="font-size: small"> at San Francisco. GDC is the largest event for folks in the gaming industry. This year’s GDC attracted a record number of participants from across the world and highlighted some interesting trends that are significantly changing the gaming industry. While I observed various interesting trends during this GDC, I am limiting this blog post to the three that I think are the important ones: Social Games, Augmented Reality and Mobile.</span></span></div>
<div class="MsoNormal"><strong><span style="font-family: arial"><span style="font-size: small"><br />
1. Social Games</span></span></strong></div>
<div class="MsoNormal"><span style="font-family: arial"><span style="font-size: small">Social gaming is spreading rapidly beyond the borders of game platforms, and attracting those users who rarely played games before. It has caught on because it’s a lot of fun to play with your real friends and with real identities on social networks such as Facebook, MySpace and hi5. Moreover, console and PC game vendors are also attempting to use social graphs in multi-player games.</span></span></div>
<div class="MsoNormal"><span style="font-family: arial"><span style="font-size: small"><br />
</span></span></div>
<div class="MsoNormal"><span style="font-family: arial"><span style="font-size: small">Companies such as <a href="http://www.zynga.com/">Zynga</a>, <a href="http://www.playdom.com/">Playdom</a>, and <a href="http://www.playfish.com/">Playfish</a> are thriving on social platforms and earning big sums by selling virtual goods. There is room for experiments as the initial investment is low compared to traditional video games. It is now possible for small game titles to get noticed in the long tail of games competing for attention on the social platforms like Facebook (which has over 400 million users).</span></span></div>
<div class="MsoNormal"><strong><span style="font-family: arial"><span style="font-size: small"><br />
2. Augmented Reality (AR)</span></span></strong></div>
<div class="MsoNormal"><span style="font-family: arial"><span style="font-size: small">With AR, the line between real life and games is blurring. Add 3D and HD video to it and what you have is a clear trend towards a more immersive gaming experience. All the top game console vendors are into it, and we will see plenty of augmented reality games in the near future.</span></span></div>
<div class="MsoNormal"><span style="font-family: arial"><span style="font-size: small"><br />
</span></span></div>
<div class="MsoNormal"><span style="font-family: arial"><span style="font-size: small">Building on Wii&#8217;s efforts to change gaming from a </span></span><em><span style="font-family: arial"><span style="font-size: small">sit-down experience</span></span></em><span style="font-family: arial"><span style="font-size: small"> into an active and physically involved one, Sony unveiled their motion controller </span></span><a href="http://us.playstation.com/ps3/playstation-move/index.htm"><span style="font-family: arial"><span style="font-size: small">PlayStation Move</span></span></a><span style="font-family: arial"><span style="font-size: small"> during the GDC. There were other interesting demonstrations by smaller vendors too. One of it was </span></span><a href="http://ardrone.parrot.com/parrot-ar-drone/en"><span style="font-family: arial"><span style="font-size: small">Parrot AR.Drone quadricopter</span></span></a><span class="MsoCommentReference"><span style="line-height: 12px"><span style="font-family: arial"><span style="font-size: small"> </span></span></span></span><span style="font-family: arial"><span style="font-size: small">controlled by an iPhone connected through Wi-Fi where wannabe pilots can navigate, shoot and do other interested things. Although not demoed in the GDC, Microsoft is also planning to launch new motion control system for XBox 360, codenamed </span></span><a href="http://www.xbox.com/en-US/live/projectnatal/"><span style="font-family: arial"><span style="font-size: small">Project Natal</span></span></a><span style="font-family: arial"><span style="font-size: small">, where only a video camera is used to get you in the AR game and there is no need of a controller. So, interesting!</span></span></div>
<div class="MsoNormal"><span style="font-family: arial"><span style="font-size: small"><br />
</span></span></div>
<div class="MsoNormal"><span style="font-family: arial"><span style="font-size: small"><strong>3. Mobile</strong></span></span></div>
<div class="MsoNormal"><span style="font-family: arial"><span style="font-size: small">Like many other industries, the gaming industry is upbeat about mobile platforms, and this segment is set to explode with launch of tons of iPhone like devices. Numbers suggest that one out of five mobile applications is a game, which goes to show how much this medium is already popular for gaming. Mobile platforms are increasingly used in almost every type of game that we know: video, MMOG (massively multiplayer online) and social games. Following are some of my observations from the GDC about the use of mobile platforms in gaming:</span></span></div>
<ul>
<li><strong><span style="font-family: arial"><span style="font-size: small">iPhone:</span></span></strong><span style="font-family: arial"><span style="font-size: small"> It appears that iPhone will continue to dominate as the best mobile gaming platform for some more time. Developers are using iPhone and iPod Touch creatively, be it as a remote for playing games, as an extension to the game development IDEs, or as part of the integration with social platforms. On the flip side, the Apple AppStore is far too saturated, and that may encourage developers to look elsewhere.</span></span></li>
<li><strong><span style="font-family: arial"><span style="font-size: small">Android:</span></span></strong><span style="font-family: arial"><span style="font-size: small"> That elsewhere is increasing looking like Android. As big as it is, considering that share of iPhone in global market is just </span></span><a href="http://www.9to5mac.com/up_up_and_away"><span style="font-family: arial"><span style="font-size: small">around 3% of all mobile handsets</span></span></a><span style="font-family: arial"><span style="font-size: small"> and </span></span><a href="http://www.gartner.com/it/page.jsp?id=1306513"><span style="font-family: arial"><span style="font-size: small">14.4% of smart phones</span></span></a><span style="font-family: arial"><span style="font-size: small">, and looking at the pace at which device manufacturers are adopting Android, there is no doubt that games will take to Android.</span></span></li>
<li><strong><span style="font-family: arial"><span style="font-size: small">Windows Phone 7:</span></span></strong><span style="font-family: arial"><span style="font-size: small"> Microsoft demonstrated new tools (part of XNA Game Studio) that enable developers to write once and publish for multiple Microsoft game platforms &#8211; Windows, Xbox 360 and Windows Phone 7. This cross-platform development ability seems to have helped Microsoft in attracting attention. Folks are optimistic about it but they don&#8217;t expect an iPhone-killer, I think they are keeping their fingers crossed for something that really adds to Xbox 360, PC gaming experience.</span></span></li>
<li><strong><span style="font-family: arial"><span style="font-size: small">Others:</span></span></strong><span style="font-family: arial"><span style="font-size: small"> RIM (Blackberry), Nokia and Qualcomm (Brew) are also in the game (do pardon the pun!) and doing their best to grab market share.</span></span></li>
</ul>
<div class="MsoNormal"><strong><span style="line-height: 18px"><span style="font-family: arial"><span style="font-size: small">So what does it mean for the game developers?</span></span></span></strong></div>
<div class="MsoNormal"><span style="font-family: arial"><span style="font-size: small">Game developers need to look beyond their traditional development tools. For example, in addition to the usual languages and frameworks, many games now utilize the powerful capabilities that 2D and 3D engines and tools like </span></span><a href="http://unity3d.com/"><span style="font-family: arial"><span style="font-size: small">Unity</span></span></a><span style="font-family: arial"><span style="font-size: small"><a href="http://www.blogger.com/post-edit.g?blogID=6865789263063883599&amp;postID=4263366054310600628"></a></span></span><span style="font-family: arial"><span style="font-size: small"> and </span></span><a href="http://www.unrealtechnology.com/"><span style="font-family: arial"><span style="font-size: small">Unreal</span></span></a><span class="MsoCommentReference"><span style="line-height: 12px"><span style="font-family: arial"><span style="font-size: small"> </span></span></span></span><span style="font-family: arial"><span style="font-size: small">. Knowledge of e-commerce and m-commerce API is also a mainstream need in order to realize the huge potential to monetize these games.</span></span></div>
<div class="MsoNormal"><span style="font-family: arial"><span style="font-size: small"><br />
</span></span></div>
<div class="MsoNormal"><span style="font-family: arial"><span style="font-size: small">Social games themselves are actually a very different breed! Unlike traditional games, most of these games are light on UI and front-end, with complex business logic behind them on the server. So they need expert knowledge of server side languages like PHP, ASP .NET and Flex, frameworks like .NET, J2EE, Spring and Hibernate and integration technologies like Web Services (REST/SOAP), XML and XSL. As if that were not enough to make them look like a complex enterprise system, they also need storage and management of huge amount of data with database systems like Oracle, MS SQL Server and MySQL. There is also a big network effect involved with social games, so the knowledge of architecture and platforms that can be scaled easily, including the Cloud Computing, is also at play.</span></span></div>
<div class="MsoNormal"><span style="font-family: arial"><span style="font-size: small"><br />
</span></span></div>
<div class="MsoNormal"><span style="font-family: arial"><span style="font-size: small">After attending the GDC and looking at these trends, I get a distinct feeling that, as gaming comes to the mainstream at your home or to a social network near you, the concept of game development itself is changing rapidly.</span></span></div>
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