Harbinger Systems
 

Posts Tagged ‘ Gaming ’

Unity 3D: An alternative to Flash for highly interactive content?

Wednesday, June 2nd, 2010 at 4:05 pm   - Posted by Pravin Kulange

Unity 3d Tool Alternative To Flash RIA Interactive Content

Most of us are closely following the standoff between Apple and Adobe over Flash. It is now clear that Flash won’t be available on Apple devices anytime soon. Folks like me hoping to use Flash as a cross-platform tool for different mobile devices and web browsers have to look for alternatives. There are clear signs that mobile industry is going to be a fragmented one. So, writing code for each individual platform is not really optimal. What we need to achieve very quickly are the following:

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Technology Trends in Gaming Industry: My Views from the GDC

Friday, April 16th, 2010 at 3:05 am   - Posted by Pravin Kulange

I recently visited the Game Developer Conference at San Francisco. GDC is the largest event for folks in the gaming industry. This year’s GDC attracted a record number of participants from across the world and highlighted some interesting trends that are significantly changing the gaming industry. While I observed various interesting trends during this GDC, I am limiting this blog post to the three that I think are the important ones: Social Games, Augmented Reality and Mobile.

1. Social Games
Social gaming is spreading rapidly beyond the borders of game platforms, and attracting those users who rarely played games before. It has caught on because (more…)