Solid State Drives Enterprise Storage

Are Solid-State Drives blurring the boundaries between Enterprise, Entertainment and Portable storage?

Monday, March 1st, 2010

In this multi-part series of blog posts, I want to highlight the trends in Solid-State Drives or SSDs as storage devices and understand some of the challenges it faces. We at Harbinger Systems have been testing and developing Windows applications around storage systems for over four years. Based on our experience in working with some […]

Enterprise2.0 Software Adoption Makeover Web2.0

Enterprise 2.0 software adoption: A tipping point in sight?

Sunday, February 28th, 2010

Over three years ago, Andrew McAfee wrote an insightful post on The 9X Email Problem. In the post backed by research of a colleague from Harvard, Andrew makes a case for Enterprise 2.0 software to be nine times better than Email to be accepted by businesses and their decision makers. The number nine, he and […]

Interactive User Experience

Interactive User Experience (IUX): Going beyond interfaces

Monday, February 22nd, 2010

We have a new white paper that identifies Interactive User Experience, or IUX as the next frontier in human-computer interaction. IUX combines three types of interactivity, which in turn exploit unique platform capabilities such as direction, touch, orientation, location, movement and proximity. The transition from user interface (UI) to IUX is as revolutionary as the […]

iPad Interactive User Experience

iPad rings in the Interactive User Experience

Thursday, January 28th, 2010

The Apple iPad is bringing in a new kind of user experience to our lives in front of computers. Just like computers reinvented themselves from a command-line-based console interface to a window-based graphical user interface (GUI) three decades ago, they will now have to reinvent themselves from graphical user interface to what I call, the […]


A very simple lesson in user experience

Sunday, January 24th, 2010

First-Person Tetris is a truly unique take on the old game of Tetris, and exemplifies out-of-the-box thinking in interactivity design (quite literally). What makes First-Person Tetris really interesting is that it turns the concept of the game on its head. In Tetris, you interact with the objects through your keyboard to place them properly in […]


Open Handset Alliance for Android: A blessing or achille’s heel?

Thursday, January 14th, 2010

It is not easy to take Apple head on when it innovates. And if it was Microsoft in the early days, it is Google today. Both have gone in a direction of making open systems against Apple’s proprietary approach. Google made Android open source (free using Apache license), and went on to launch Android through […]


iSlate, interactivity and the era of intimate interfaces

Wednesday, December 30th, 2009

Bonnier R&D came up with the following great concept for an e-Magazine Reader that offers great colors, animations, user interface and reading experience. Mag+ from Bonnier on Vimeo. We at Harbinger are passionate about interactivity and user experience, and have built great user experiences like flip-book on desktop, web and iPhone. The advent of a […]

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