Factors like availability in different network coverages as well as device resource utilization and memory leaks as well as overall performance contribute a lot in converting the initial buzz to sustainable popularity for an application. Here are details of these for few platforms
“Usability is critical for any application, but for mass-market software, usability spells success or failure more clearly than any other feature.” One of the things that I really admire about Usability and Human centered design is that the user is multi-faceted hence different things work for different users. It’s a multidisciplinary activity. Be that as […]
The distinction between a mobile native app and web app is blurring fast. HTML5 will quicken this change. Mobile browsers are not so entrenched in the old ways like desktop browser are, and can adopt HTML5 sooner than desktop ones. People are coming to expect a lot more things from the mobile browser, and mobile could lead desktop to greater things. Does desktop have a choice not to follow?
USB 2.0 and 1.1 devices have been around for a long time and will continue to sustain even in the presence of the new, faster and efficient 3.0 version. These two oldies, which I like to call legacy specification are so popular, that till 2008, 2 billion USB devices were sold every year, taking the […]
In today’s computer dominated world crowd sourcing is an important aspect of software. Various social media /portal integrations provide immediate feedback, and make the user a very rich contributor in how an application looks. With distributed delivery, the application is easily available across the globe on various devices to various demographic users. Naturally, usability study […]
Windows Store will favor trustworthy Windows Logo certified products for getting published. And it may become a reality much earlier than the release of Windows 8 OS, so product logo certification needs to take priority on the manufacturers TODO list.
Mobile industry is going to be a fragmented one. So, writing code for each individual platform is not really optimal. Is Unity 3D an option?