USB 2.0 and 1.1 devices have been around for a long time and will continue to sustain even in the presence of the new, faster and efficient 3.0 version. These two oldies, which I like to call legacy specification are so popular, that till 2008, 2 billion USB devices were sold every year, taking the […]
In today’s computer dominated world crowd sourcing is an important aspect of software. Various social media /portal integrations provide immediate feedback, and make the user a very rich contributor in how an application looks. With distributed delivery, the application is easily available across the globe on various devices to various demographic users. Naturally, usability study […]
Windows Store will favor trustworthy Windows Logo certified products for getting published. And it may become a reality much earlier than the release of Windows 8 OS, so product logo certification needs to take priority on the manufacturers TODO list.
Mobile industry is going to be a fragmented one. So, writing code for each individual platform is not really optimal. Is Unity 3D an option?
We all test our products and have high quality standards. But is the end user aware of our standards? Does he trust our claim of delivering flawless products? I am sure that in majority cases, the answer is going to be a NO. Unfortunately, end users just don’t trust the manufacturer’s word on quality. However, […]
This is a new world for searches. More and more techniques are evolving to index, manage and present the tremendous amount of data available on the net, and make it fit for users’ need. Both old and new search players are trying to shape searches and refine results. More than ever before, relevancy and context […]
“A piece of software is mass-produced the instant it is written.” Towards the later half of the twentieth century, a big revolution gripped humanity. After having tackled mass production and creating machines, people looked to using a single machine to do multiple things. I am happy to report that software was born, and with it, […]