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	<title>Comments on: A very simple lesson in user experience</title>
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	<description>Technology trends, design, delivery and Harbinger Systems</description>
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		<title>By: iPad rings in the Interactive User Experience &#124; Software Technology Blog</title>
		<link>http://blog.harbinger-systems.com/2010/01/very-simple-lesson-in-interactivity-html/comment-page-1/#comment-69</link>
		<dc:creator>iPad rings in the Interactive User Experience &#124; Software Technology Blog</dc:creator>
		<pubDate>Mon, 17 May 2010 05:20:20 +0000</pubDate>
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		<description>[...] earlier post introduced the concept as a user experience that puts the user firmly in control of the context of [...]</description>
		<content:encoded><![CDATA[<p>[...] earlier post introduced the concept as a user experience that puts the user firmly in control of the context of [...]</p>
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		<title>By: Shivesh Vishwanathan</title>
		<link>http://blog.harbinger-systems.com/2010/01/very-simple-lesson-in-interactivity-html/comment-page-1/#comment-5</link>
		<dc:creator>Shivesh Vishwanathan</dc:creator>
		<pubDate>Wed, 27 Jan 2010 21:28:12 +0000</pubDate>
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		<description>Absolutely, Prachi. With the launch of Apple iPad few hours ago, first person Tetris is the &quot;only&quot; Tetris the world will know pretty soon. All user experience will be first person user experience, be it touch, orientation or location.
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		<content:encoded><![CDATA[<p>Absolutely, Prachi. With the launch of Apple iPad few hours ago, first person Tetris is the &#8220;only&#8221; Tetris the world will know pretty soon. All user experience will be first person user experience, be it touch, orientation or location.</p>
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		<title>By: Prachi</title>
		<link>http://blog.harbinger-systems.com/2010/01/very-simple-lesson-in-interactivity-html/comment-page-1/#comment-4</link>
		<dc:creator>Prachi</dc:creator>
		<pubDate>Sun, 24 Jan 2010 23:19:21 +0000</pubDate>
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		<description>I think rotating and moving the Graphic computer gives a feeling of having more control on the game. 

From childhood I think everyone of us has played games involving hand rotation - remember the million times we pretended driving imaginary cars and airplanes? :) 
May be it is this childhood nostalgia that makes us appreciate the Graphic Computer movement more. 

I think this is great improvement for Tetris. It makes the experience &quot;first person&quot; as the name says.

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		<content:encoded><![CDATA[<p>I think rotating and moving the Graphic computer gives a feeling of having more control on the game. </p>
<p>From childhood I think everyone of us has played games involving hand rotation &#8211; remember the million times we pretended driving imaginary cars and airplanes? <img src='http://blog.harbinger-systems.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
May be it is this childhood nostalgia that makes us appreciate the Graphic Computer movement more. </p>
<p>I think this is great improvement for Tetris. It makes the experience &#8220;first person&#8221; as the name says.</p>
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