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Archive for January, 2010

iPad rings in the Interactive User Experience

Thursday, January 28th, 2010 at 3:46 am   - Posted by Shivesh Vishwanathan

iPad Interactive User ExperienceThe Apple iPad is bringing in a new kind of user experience to our lives in front of computers. Just like computers reinvented themselves from a command-line-based console interface to a window-based graphical user interface (GUI) three decades ago, they will now have to reinvent themselves from graphical user interface to what I call, the Interactive User Experience (IUX) or First-person User Experience.

My earlier post introduced the concept as a user experience that puts the user firmly in control of the context of interaction in addition to the object of interaction. It is rooted in three principles that are (more…)

 

A very simple lesson in user experience

Sunday, January 24th, 2010 at 10:28 pm   - Posted by Shivesh Vishwanathan

First-Person Tetris is a truly unique take on the old game of Tetris, and exemplifies out-of-the-box thinking in interactivity design (quite literally).

What makes First-Person Tetris really interesting is that it turns the concept of the game on its head. In Tetris, you interact with the objects through your keyboard to place them properly in the box. First-Person Tetris makes you, the user, manipulate the context, which is the box, to ensure that objects fall into place properly.

When I came across this, I shared it with a few friends. One of them replied with a simple, “Love the idea!”. Most people I have shown this to have had similar reactions. For some inexplicable reason, the idea of rotating and moving the graphic computer shown in the game appeals to us, and so I think there is a very fundamental lesson here for all of us. And here is the lesson: (more…)

 

Open Handset Alliance for Android: A blessing or achille’s heel?

Thursday, January 14th, 2010 at 11:02 pm   - Posted by Prachi Kulkarni

It is not easy to take Apple head on when it innovates. And if it was Microsoft in the early days, it is Google today. Both have gone in a direction of making open systems against Apple’s proprietary approach.

Google made Android open source (free using Apache license), and went on to launch Android through Open Handset Alliance (OHA), a collaboration of around 50 companies including handset manufacturers. The OS is up for everyone’s taking, and is also generic enough to everyone’s liking. In true Web 2.0 style, Google has also been encouraging application development through awards and development programs. The result: Around 20,000 applications in (more…)